Sunday, November 21, 2010

Edges

Edge modeling is an essential ingredient to successful representational painting. The first thing I look for is what Reilly called the "Big Blur". Where does the subject blend into the atmosphere? Look for areas where the value on the subject is nearly the same value as the adjacent background and obliterate the edge. This is your softest edge.

Go to the light side and look for the main (light) effect, the focal point in the light. Establish your hardest edge here. 

All other edges can vary between these two extremes. Hard edges help project the form toward the viewer, and soft edges help make the form recede. I use edge-modeling as a design tool to control the viewer's visual path around the painting.

"Purple Scarf"  oil  30"x24"  by John Ennis



From Reilly's notes:
Edge Modeling is basically a skill, without it no painter excels. 
It helps to create atmosphere, putting the model in the room, existing in space. 
It relates the form to the background.
It heightens the effect of light on the subject.
It aids selective looking.
It is done at every stage, Wash-in, Lay-in, Painting.

The diagram below illustrates the variety of edges and the process for softening edges of varying hardness. The two strokes of paint adjacent to each other represent a hard edge. A slightly softer edge can be made by dragging a clean brush over the border of where the strokes meet. To create an even softer edge, take a clean brush and zig-zag the brush, pulling paint into the adjacent areas all along the length of the stoke. Then with a clean brush softly brush down over the zig-zag creating the soft transition. When the size of the area to be softened exceeds the width of your biggest brush, lay in a half-tone value, and brush the light into the halftone and the halftone into the shadow using the technique described.


© John Ennis 2010

Next Topic: The Munsell Color Notation

Monday, November 15, 2010

The Wash-In

The initial step in the Reilly painting program was dubbed the Wash-In. It is an imprimatura, a thin translucent monochromatic layer of paint designed to develop the drawing, values, and edges while putting off the challenge of color and brushwork to another session. I created the one displayed here in twenty minutes using raw umber.




Material list:
Canvas
Linseed Oil
Raw Umber
Medium Cup
Varnishing bristle brush (or house painter's cutter brush)
Cheese Cloth (or cotton rag)
Solvent (turps or OMS)

Oil out the canvas with linseed oil thinly, applying the minimal amount to just barely cover the surface. "Breathe it on" is how we used to describe the application. This may seem antithetical to fat over lean concerns, but it has proven to be safe.

In a medium cup, mix one half solvent and one half linseed oil. 

Brush on Raw Umber thinly to approximate the shadow value of the subject, dipping the brush into the medium to add fluidity to the application. Let this set for a few minutes. 

Using cheese cloth, or a cotton rag, separate the light from the shadow by rubbing out the lights beginning with the average, or middle value in the light. After separating the light from the shadow in this way, further define the values in the light by rubbing out the lightest light, perhaps the upper chest or forehead,  then using the cutter brush, dust in the darkest light, like the underbelly of the torso. I hope to describe this better in a later blog on the Lay-In. By this approach, the figure is simplified to three values in the light and one in the shadow. 

In this illustration, Reilly breaks the process down as follows: 
A- tone the canvas to the shadow value. 
B-draw in an outline of the figure. 
C-Wipe out the average light. 
D- wipe out the lightest light and brush (dust) back in the darkest light. 
E-draw in the darks. 
F- emphasize the "Effect", the lightest light in the picture. 






© John Ennis 2010

Next Topic: Edges